Page MenuHomePhabricator

Glossary
Updated 2,644 Days AgoPublic

"The Babel fish is small, yellow, leech-like, and probably the oddest thing in the Universe...if you stick a Babel fish in your ear you can instantly understand anything said to you in any form of language. The speech patterns you actually hear decode the brainwave matrix which has been fed into your mind..." -The Guide, Hitchhiker's Guide to the Galaxy by Douglas Adams

It is important that everyone on a team uses the same vocabulary in order to speed up development and avoid confusion.

All of our terminology should be put in here.

NOTE: Maintainers should try and keep things organized by type first, alphabet second, to aid reverse lookup. People can use Ctrl+F for finding a particular word. Reverse lookup is harder.

Game Play

  • Activity: See entry under Game Map section.
  • Concept: A single educational goal that can be levelled. A concept may be shared between activities, but activities cannot have multiple concepts.
  • Inventory Item: An object that the player can obtain, store, and/or use.
  • Item: An umbrella term for a single word, sentence, question, or the like, within a play-through. (Differentiate from Inventory Item)
  • Level: Content difficulty, organized primarily by concept, secondarily by subtle activity design changes. Levels must be universal - all concepts must have the same number of levels, and level difficulty must correspond between activities with the same concept.
  • Play-through: A single time that a player clicks "play" and completes the activity or reaches "game over".

Game Map

  • Activity: A single location in the game that can be played, has levels, content, and scoring. (i.e. Seagull Rhymes)
  • Location: An area in the game consisting of a single interactive screen. (i.e. Hamster Cage Deck One)
  • Sector: A unique area in the game, generally consisting of multiple locations and activities. (i.e. Aquariuml)
Last Author
jcmcdonald
Last Edited
May 19 2015, 7:09 PM