User Details
- Office Hours
- Monday, Wednesday, Friday
- Time Zone
- GMT +5
- Location
- Karachi
- Nickname
- Addue
- School
- NUST
- DEV
- dev.to/thelonegunner
- Github Account
- github.com/adeilh
- Favorite Color
- Blue
- Listening To...
- Radiohead
- Reading...
- Fictional Mostly
- Studying
- likes to keep learning
- Hobbies
- Listening to music playing music making music.
- Other Vehicle
- Tardis
- User Since
- Sep 4 2018, 5:49 AM (237 w, 5 d)
Mar 13 2021
Looks fine to me
Feb 28 2021
yes it gets stuck in tests for colors cmyk and transformation and layer instance. only resolution and curve go through i will look into it.
Feb 27 2021
Feb 23 2021
- Removing pawlib from dependencies
Feb 20 2021
- Added dependencies
Feb 14 2021
- Updated build links for new dependencies
Feb 12 2021
Feb 9 2021
Jan 30 2021
looks good to me
Nov 27 2020
https://leimao.github.io/blog/CPP-Const-Overloading/ more details here.
https://www.cprogramming.com/tutorial/const_correctness.html this has more details about const overloading
but come to think of it it still doesn't need two function signatures. one can do.
Other than the braces rest looks fine. If it's the standard then I guess it's done.
Nov 21 2020
Looks good to me.
Oct 25 2020
Oct 18 2020
We will have to discuss this with relation to static layer but looks good to me.
Oct 10 2020
- modifying functions for static layers and adding comments
Oct 4 2020
Oct 2 2020
Find it better with OTBS when dealing with if else-if else block. But not strongly inclined towards either right now.
Sep 20 2020
Sep 19 2020
Looks ok to me for a basic testing of wasabi.
Looks good to me.
Sep 3 2020
- merge conflics
- unused struct
- unused struct
Aug 15 2020
- fix: inhouse coding standards
Aug 14 2020
- Fix: filename
- Fix: UpperCamelCase for class and Struct
Aug 12 2020
- Added flexArray to store coordinates and removed extra points
Aug 8 2020
Sorry for the styling updates didn't pay attention will update them.
- static layer basic class
Pair Programming August
Contributors: emlarson, gacmix
Aug 7 2020
Looks fine to me. Just need the changes jason suggested but I am working on them in D316.
Jul 20 2020
Jul 12 2020
Jun 29 2020
Jun 21 2020
Jun 20 2020
Jun 14 2020
- made puzzleview into class and checked basic puzzle generation
Jun 13 2020
- Puzzle String for one operator multiple parameters math puzzles
- Solved merge conflicts and some puzzleView errors
Jun 12 2020
- Changes in terms of tool and power levels
- Changes in terms of tool and power levels
- Changes in terms of tool and power levels
- Changes in terms of tool and power levels
Jun 11 2020
Great work with the sprites @emlarson
Apr 13 2020
Apr 12 2020
Apr 11 2020
hi jason i had to pull somethings from master can you accept the new differential so i can arc land
- solved merge conflics
Apr 10 2020
Mar 29 2020
- Added RGBADouble to docs
- Added HSL documentation